Post by Marluxia on Mar 25, 2008 16:10:46 GMT -5
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Introduction
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We go by a prety complex system of how to fight, Here in order to hit you roll a Attack % V.S. A Defense % And whichever wins, well wins. For Magic you do Magic Attack % V.S. Magic Defense %.
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Physical Attacking
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For instance if you wish to roll for Attack and you have 150 in Attack Percentage you roll 1d150, or if you have 35 in Defense Percentage you roll 1d35 and so on.
eg: Storm goes to slash Zidane with his thunder sword. He has 45 in his Attack %, so he rolls 1d45 where as Zidane has 60 in his defense %, so he rolls 1d60.
Storm's Roll: 2
Zidane's Roll: 42
He obviously misses that attack.
eg2: Zidane then goes to attack Storm in retaliation to the attack upon him, He has 115 Attack % and storm only has 45 in his defense %. Their rolls are respectively 1d115 and 1d45.
Zidane Rolls: 61
Storm Rolls: 37
Obviously they clash and Storm gets hit dealing... 230 (His Attack) - 80 (Storms Defense) = 150 (Total Damage.)
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Magical Attacking
===============================================
If you have 600 Magic Attack Percentage you roll 1d600 if you have 250 magic defense percentage you roll 1d250.
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Damage Calculation (Physical)
===============================================
The way we do damage is like so IF you hit you put [Attack] x [Multipliers (Weapons Abilities Ect)] - [Defense] x [Armor Multipliers] = [Total Damage] Simple no?
===============================================
Damage Calculation (Magical)
===============================================
Magic is fairly simple as well the damage is calculated as [Magic Attack] x [Multipliers (Spells, Summons, Ect] - [Defense] x [Special Armor Multipliers] = [Total Damage]
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Healing
===============================================
Coming Soon.
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Magical Check
===============================================
Coming Soon.
===============================================
Sight Check
===============================================
Coming Soon.
===============================================
Hearing Check
===============================================
Coming Soon.
===============================================
How to get a summon
===============================================
First of all something you'll need to understand that certain places in the world of FFRPG allow you to get certain Summons at Certain prices. For instance A certain place with Ifrit may require you to complete a certain task, or to get bahamut you'll be required to beat him in a fight.
Things differ at the summon that you want to get.
You can only get a Summon when a GM is around.
[Summons that are off limits.]
Alexander
Neo Bahamut
Bahamut Zero
Knights of the Round
Phoenix
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Chocobo Luring
===============================================
You'll require an ability to get a chocobo through luring it.
First off you'll need to get a Ghysahl Greens to lure them into the open, Second of all you'll need to go to a certain area in the RPG to catch them, A GM must be acompanying you the whole way. Third once you find a place you'll have to wait to fight a bunch of monsters while keeping the Chocobo calm and collected, if you can do that while beating the monsters then you have yourself a chocobo.
Introduction
===============================================
We go by a prety complex system of how to fight, Here in order to hit you roll a Attack % V.S. A Defense % And whichever wins, well wins. For Magic you do Magic Attack % V.S. Magic Defense %.
===============================================
Physical Attacking
===============================================
For instance if you wish to roll for Attack and you have 150 in Attack Percentage you roll 1d150, or if you have 35 in Defense Percentage you roll 1d35 and so on.
eg: Storm goes to slash Zidane with his thunder sword. He has 45 in his Attack %, so he rolls 1d45 where as Zidane has 60 in his defense %, so he rolls 1d60.
Storm's Roll: 2
Zidane's Roll: 42
He obviously misses that attack.
eg2: Zidane then goes to attack Storm in retaliation to the attack upon him, He has 115 Attack % and storm only has 45 in his defense %. Their rolls are respectively 1d115 and 1d45.
Zidane Rolls: 61
Storm Rolls: 37
Obviously they clash and Storm gets hit dealing... 230 (His Attack) - 80 (Storms Defense) = 150 (Total Damage.)
===============================================
Magical Attacking
===============================================
If you have 600 Magic Attack Percentage you roll 1d600 if you have 250 magic defense percentage you roll 1d250.
===============================================
Damage Calculation (Physical)
===============================================
The way we do damage is like so IF you hit you put [Attack] x [Multipliers (Weapons Abilities Ect)] - [Defense] x [Armor Multipliers] = [Total Damage] Simple no?
===============================================
Damage Calculation (Magical)
===============================================
Magic is fairly simple as well the damage is calculated as [Magic Attack] x [Multipliers (Spells, Summons, Ect] - [Defense] x [Special Armor Multipliers] = [Total Damage]
===============================================
Healing
===============================================
Coming Soon.
===============================================
Magical Check
===============================================
Coming Soon.
===============================================
Sight Check
===============================================
Coming Soon.
===============================================
Hearing Check
===============================================
Coming Soon.
===============================================
How to get a summon
===============================================
First of all something you'll need to understand that certain places in the world of FFRPG allow you to get certain Summons at Certain prices. For instance A certain place with Ifrit may require you to complete a certain task, or to get bahamut you'll be required to beat him in a fight.
Things differ at the summon that you want to get.
You can only get a Summon when a GM is around.
[Summons that are off limits.]
Alexander
Neo Bahamut
Bahamut Zero
Knights of the Round
Phoenix
===============================================
Chocobo Luring
===============================================
You'll require an ability to get a chocobo through luring it.
First off you'll need to get a Ghysahl Greens to lure them into the open, Second of all you'll need to go to a certain area in the RPG to catch them, A GM must be acompanying you the whole way. Third once you find a place you'll have to wait to fight a bunch of monsters while keeping the Chocobo calm and collected, if you can do that while beating the monsters then you have yourself a chocobo.