Post by Marluxia on Mar 26, 2008 10:21:20 GMT -5
Name: Fire
Level: 1
Effect: Casts a wave of fire dealing Magic Attack x 2 as damage. Deals double that to ice type monsters.
MP Cost: 10
Name: Fire 2
Level: 2
Effect: Casts a Wave of Fire dealing Magic attack x 4 as damage. Deals double that to ice Type Monsters.
MP Cost: 20
Name: Fire 3
Level: 3
Effect: Casts a wave of fire dealing Magic Attack x 8 as damage. Deals double that to Ice type monsters.
MP Cost: 30
Name: Ice
Level: 1
Effect: Casts a single Ice Sickle at the enemy dealing magic attack x 3 as damage. deals double damage to water and 1/2 damage to fire.
MP Cost: 12
Name: Ice 2
Level: 2
Effect: Casts two ice Sickles at an enemy dealing Magic Attack x 6 as damage. deals double damage to water and 1/2 damage to fire.
MP Cost: 22
Name: Ice 3
Level: 3
Effect: Sends a large ball of ice energy and causes it to explode dealing x9 as damage. Deals doube damage to water and 1/2 to fire
MP Cost: 32
Name: Bolt
Level: 1
Effect: Send a large lightning bolt at the enemy. *3 damage, double damage to water foes 1/2 damage to ground foes.
MP Cost: 10
Name: Bolt 2
Level: 2
Effect: Sends two large bolts of lightning upon the enemy. x6 damage double damage to water foes 1/2 damage to ground foes.
MP Cost: 20
Name: Bolt 3
Level: 3
Effect: Sends An overly powerful bolt of energy at the enemy. x12 damage. double damage to water foes 1/2 damage to ground foes.
MP Cost: 30
Name: Cure
Level: 1
Effect: Cures allies by 200 + Magic Attack =Total healed by
MP Cost: 10
Name: Cure 2
Level: 2
Effect: Cures allies by 500 + Magic Attack = Total
MP Cost: 20
Name: Regen
Level: 3
Effect: Recovers Magic Attack/2 every turn to each ally in the party.
MP cost: 25
Name: Cure 3
Level: 4
Effect: Cures allies by 1200 + Magic Attack = Total
MP Cost: 30
Name: Bio
Level: 1
Effect: Poison damage *2 a 5% Chance of poisoning Enemy.
MP Cost: 5
Name: Bio 2
Level: 2
Effect: Poison damage *3 20 % Chance of Poisoning enemy.
MP Cost: 15
Name: Bio 3
Level: 3
Effect: Poison Damage *4 50% Chance of poisoning enemy.
MP cost: 25
Name: Quake
Level 1:
Effect: Deals earth damage * 4. Deals double against Lightning, Uneffective towards those who fly.
MP Cost: 10
Name: Quake 2
Level: 2
Effect: Deals Earth Damage * 8 Deals double against Lightning, Uneffective towards those who fly.
MP Cost: 20
Name: Quake 3
Level: 3
Effect: Deals Earth Damage * 10, Deals double against Lightning, Uneffective towards those who fly.
MP Cost: 30
Name: Poisona
Level: 1
Effect: Cures you of Poison
MP Cost: 5
Name: Esuna
Level: 2
Effect: Cures all forms of Status Ailments
MP Cost: 10
Name: Resist
Level: 3
Effect: 45% Resistance to all status Ailments.
MP Cost: 15
Name: Life
Level: 1
Effect: Revives a fallen ally by 25% HP
MP Cost: 25
Name: Life 2
Level: 2
Effect: Revives Fallen Ally by 50% HP
MP Cost: 50
Name: Sleepel
Level: 1
Effect: Casts sleep on the enemy for spirit/5 turns
MP Cost: 10
Name: Silence
Level: 2
Effect: Casts silence on an enemy for Spirit/5 turns
MP Cost: 20
Name: Confuse
Level: 1
Effect: Confuses the enemy makes them roll 1d2. 1 = Enemy 2 = Ally Once you roll that you roll 1d(However many are in the Group (Enemy or Ally) And whichever it is he attacks. lasts for Spirit/5 Turns.
MP Cost: 15
Name: Beserk
Level: 2
Effect: Causes the enemy to go beserk for Spirit/5 turns, During beserk every time he attacks he must roll 1d(However many people are in the line up) And whichever it is he attacks.
MP Cost: 25
Name: Demi
Level: 1
Effect: Deals 5% of your HP In damage.
MP Cost: 12
Name: Demi 2
Level: 2
Effect: Deals 25% Of your HP in Damage
MP Cost: 22
Name: Demi 3
Level: 3
Effect: Deals 45% Of your HP in Damage.
MP Cost: 32
Name: DeBarrier
Level: 1
Effect: Lowers defense by Spirit/2 on an enemy untill battles end.
MP Cost: 10
Name: DeSpell
Level: 2
Effect: Lowers Magic Defense And Magic Attack by Spirit/2 untill the battles end.
MP Cost: 20
Name: Death
Level: 3
Effect: 25% Chance of instant death to those not immune to it
MP Cost: 30
Name: Barrier
Level: 1
Effect: 5% Damage off all Physical attacks.
MP Cost: 5
Name: MBarrier
Level: 2
Effect: 5% Damage off all magical Attacks
MP Cost: 5
Name: Reflect
Level: 3
Effect: Reflects all magical attacks back to the user or the opposite team.
MP Cost: 10
Name: Wall
Level: 4
Effect: 45% off -all- damage Physical or Magical.
MP Cost: 100
Name: Escape
Level: 1
Effect: 30% Chance of Escaping Battles.
MP Cost: 20
Name: Remove
Level: 2
Effect: Removes the Enemy from the battle 50% Chance of Success
MP Cost: 99
Name: Comet
Level: 1
Effect: Sends a massive comet down upon the enemy's party. *8 damage
MP Cost: 70
Name: Comet 2
Level: 2
Effect: Sends a Massive Comet Down upon the Enemies party. *16 damage.
MP Cost: 110
Name: Full Cure
Level: 1
Effect: Cures allies by 100%
MP Cost: 99
Name: Freeze
Level: 1
Effect: 25% Chance of freezing Target in ice for Spirit/5 turns.
MP Cost: 82
Name: Break
Level: 2
Effect: 25% Chance of mentally breaking an enemy.
MP Cost: 86
Name: Tornado
Level: 3
Effect: 35% Chance of catching an enemy in a tornado
MP Cost: 90
Name: Flare
Level: 4
Effect: 50% Chance of Blinding the enemy
MP Cost: 100
Name: Ultima
Level: 1
Effect: *12 damage 10% Poison 10% Paralization
MP Cost: 130
Name: Shield
Level: 1
Effect: 75% damage off all attacks magical and physical for spirit/5 turns
MP Cost: 180
Level: 1
Effect: Casts a wave of fire dealing Magic Attack x 2 as damage. Deals double that to ice type monsters.
MP Cost: 10
Name: Fire 2
Level: 2
Effect: Casts a Wave of Fire dealing Magic attack x 4 as damage. Deals double that to ice Type Monsters.
MP Cost: 20
Name: Fire 3
Level: 3
Effect: Casts a wave of fire dealing Magic Attack x 8 as damage. Deals double that to Ice type monsters.
MP Cost: 30
Name: Ice
Level: 1
Effect: Casts a single Ice Sickle at the enemy dealing magic attack x 3 as damage. deals double damage to water and 1/2 damage to fire.
MP Cost: 12
Name: Ice 2
Level: 2
Effect: Casts two ice Sickles at an enemy dealing Magic Attack x 6 as damage. deals double damage to water and 1/2 damage to fire.
MP Cost: 22
Name: Ice 3
Level: 3
Effect: Sends a large ball of ice energy and causes it to explode dealing x9 as damage. Deals doube damage to water and 1/2 to fire
MP Cost: 32
Name: Bolt
Level: 1
Effect: Send a large lightning bolt at the enemy. *3 damage, double damage to water foes 1/2 damage to ground foes.
MP Cost: 10
Name: Bolt 2
Level: 2
Effect: Sends two large bolts of lightning upon the enemy. x6 damage double damage to water foes 1/2 damage to ground foes.
MP Cost: 20
Name: Bolt 3
Level: 3
Effect: Sends An overly powerful bolt of energy at the enemy. x12 damage. double damage to water foes 1/2 damage to ground foes.
MP Cost: 30
Name: Cure
Level: 1
Effect: Cures allies by 200 + Magic Attack =Total healed by
MP Cost: 10
Name: Cure 2
Level: 2
Effect: Cures allies by 500 + Magic Attack = Total
MP Cost: 20
Name: Regen
Level: 3
Effect: Recovers Magic Attack/2 every turn to each ally in the party.
MP cost: 25
Name: Cure 3
Level: 4
Effect: Cures allies by 1200 + Magic Attack = Total
MP Cost: 30
Name: Bio
Level: 1
Effect: Poison damage *2 a 5% Chance of poisoning Enemy.
MP Cost: 5
Name: Bio 2
Level: 2
Effect: Poison damage *3 20 % Chance of Poisoning enemy.
MP Cost: 15
Name: Bio 3
Level: 3
Effect: Poison Damage *4 50% Chance of poisoning enemy.
MP cost: 25
Name: Quake
Level 1:
Effect: Deals earth damage * 4. Deals double against Lightning, Uneffective towards those who fly.
MP Cost: 10
Name: Quake 2
Level: 2
Effect: Deals Earth Damage * 8 Deals double against Lightning, Uneffective towards those who fly.
MP Cost: 20
Name: Quake 3
Level: 3
Effect: Deals Earth Damage * 10, Deals double against Lightning, Uneffective towards those who fly.
MP Cost: 30
Name: Poisona
Level: 1
Effect: Cures you of Poison
MP Cost: 5
Name: Esuna
Level: 2
Effect: Cures all forms of Status Ailments
MP Cost: 10
Name: Resist
Level: 3
Effect: 45% Resistance to all status Ailments.
MP Cost: 15
Name: Life
Level: 1
Effect: Revives a fallen ally by 25% HP
MP Cost: 25
Name: Life 2
Level: 2
Effect: Revives Fallen Ally by 50% HP
MP Cost: 50
Name: Sleepel
Level: 1
Effect: Casts sleep on the enemy for spirit/5 turns
MP Cost: 10
Name: Silence
Level: 2
Effect: Casts silence on an enemy for Spirit/5 turns
MP Cost: 20
Name: Confuse
Level: 1
Effect: Confuses the enemy makes them roll 1d2. 1 = Enemy 2 = Ally Once you roll that you roll 1d(However many are in the Group (Enemy or Ally) And whichever it is he attacks. lasts for Spirit/5 Turns.
MP Cost: 15
Name: Beserk
Level: 2
Effect: Causes the enemy to go beserk for Spirit/5 turns, During beserk every time he attacks he must roll 1d(However many people are in the line up) And whichever it is he attacks.
MP Cost: 25
Name: Demi
Level: 1
Effect: Deals 5% of your HP In damage.
MP Cost: 12
Name: Demi 2
Level: 2
Effect: Deals 25% Of your HP in Damage
MP Cost: 22
Name: Demi 3
Level: 3
Effect: Deals 45% Of your HP in Damage.
MP Cost: 32
Name: DeBarrier
Level: 1
Effect: Lowers defense by Spirit/2 on an enemy untill battles end.
MP Cost: 10
Name: DeSpell
Level: 2
Effect: Lowers Magic Defense And Magic Attack by Spirit/2 untill the battles end.
MP Cost: 20
Name: Death
Level: 3
Effect: 25% Chance of instant death to those not immune to it
MP Cost: 30
Name: Barrier
Level: 1
Effect: 5% Damage off all Physical attacks.
MP Cost: 5
Name: MBarrier
Level: 2
Effect: 5% Damage off all magical Attacks
MP Cost: 5
Name: Reflect
Level: 3
Effect: Reflects all magical attacks back to the user or the opposite team.
MP Cost: 10
Name: Wall
Level: 4
Effect: 45% off -all- damage Physical or Magical.
MP Cost: 100
Name: Escape
Level: 1
Effect: 30% Chance of Escaping Battles.
MP Cost: 20
Name: Remove
Level: 2
Effect: Removes the Enemy from the battle 50% Chance of Success
MP Cost: 99
Name: Comet
Level: 1
Effect: Sends a massive comet down upon the enemy's party. *8 damage
MP Cost: 70
Name: Comet 2
Level: 2
Effect: Sends a Massive Comet Down upon the Enemies party. *16 damage.
MP Cost: 110
Name: Full Cure
Level: 1
Effect: Cures allies by 100%
MP Cost: 99
Name: Freeze
Level: 1
Effect: 25% Chance of freezing Target in ice for Spirit/5 turns.
MP Cost: 82
Name: Break
Level: 2
Effect: 25% Chance of mentally breaking an enemy.
MP Cost: 86
Name: Tornado
Level: 3
Effect: 35% Chance of catching an enemy in a tornado
MP Cost: 90
Name: Flare
Level: 4
Effect: 50% Chance of Blinding the enemy
MP Cost: 100
Name: Ultima
Level: 1
Effect: *12 damage 10% Poison 10% Paralization
MP Cost: 130
Name: Shield
Level: 1
Effect: 75% damage off all attacks magical and physical for spirit/5 turns
MP Cost: 180